wrote to Sheridans on 3 August 2009 indicating it had just submitted the abandonment of its application for EDGY and stated that he accepted that we were now free to use that mark to change the name of our game to in the US, UK and Germany. In truth, the position in Mobigame's words is this: "There could be no greater proof than this that Mobigame lied when they said Edge Games had held them up changing the name of their game to EDGY Mobigame only said this to make Edge Games look bad - and to make our CEO personally look bad, too - and to try to falsely blame us for Mobigame's lost revenues so as to deceive the independent game community into taking pity on Mobigame and siding with Mobigame against Edge Games and Dr Lagndell personally." "TO DATE SHERIDANS HAS NOT REPLIED AND MOBIGAME HAS DONE ABSOLUTELY NOTHING ABOUT CHANGING THE NAME OF THEIR GAME TO EDGY OR ANY OTHER NAME SO THAT THEY CAN GET THE GAME ON SALE AGAIN ON iTUNES IN THE US, UK OR GERMANY. "We also wrote to Mobigame's solicitors Sheridans on Augindicating we had just submitted the abandonment of our application for EDGY, and repeating that their client is free to use that mark to change the name of their game to in the US, UK and Germany. I will therefore not go into any more detail except to comment on one specific aspect that I think illustrates the point very clearly." We are gathering evidence in relation to that and our solicitors have responded to Edge Games Inc. "For example it refers to certain conversations that never took place and emails that were not sent (or at least not received). His "open letter" is addressed to Mobigame but is clearly intended for the games industry at large and contains a number of false statements, manipulations of the truth and fabricated evidence. “This is just another example of what we consider to be Mr. It’s also issued an official reply to Edge Games’s open letter, below: It’s calling into question the accusation that Mobigame lied over changing the game’s name to Edgy, and that it approached Apple to have the application removed from the App Store.Īt the same time, Mobigame is working with its ISP to gather proof that several of the emails published in the open letter were never sent, including the message retracting the demand for 25 per cent of the game’s historic earnings. Mobigame’s solicitors have immediately answered the events detailed on the Edge Games website, evidently concerned over the validity of the emails and details revealed. As we reported earlier on, Tim Langdell’s company has struck back at the media forest fire that’s torn into him lately over the ‘EDGE’ trademark and the legal wrangling attached to it, but it seems Mobigame has a very different story to tell. (int) If pointer does not move for this many frames, it will be hidden (set to negative number to disable).Edge Games’s open letter to Mobigame is causing quite a stir, as the dispute over the award-winning iPhone game Edge deepens. ![]() (float) Angle at which the menu directional input axes are set with respect to the input devices (angle in degrees). (float) Angle at which the game directional input axes are set with respect to the input devices (angle in degrees). controlling at which point the menu should receive directional input. (float) Threshold (value in range 0 - 1) applied to the directional input, (float) Dead zone for the analog sticks (value in range 0 - 1). (int) Opacity of the minimap as a whole (in range 0 - 255) bottom = align bottom edge of minimap to bottom edge of screen */ top = align top edge of minimap to top edge of screen right = align right edge of minimap to right edge of screen */ center = align center of minimap to center of screen left = align left edge of minimap to left edge of screen even partially, regardless of the offset settings specified here. Note that the minimap will never be positioned outside of the screen, (int) Pixel offset from the specified screen alignment. (int) The pixel height of the minimap on screen (int) The pixel width of the minimap on screen (float) The pixel height of one minimap block (at 1.0 zoom) ![]() (float) The pixel width of one minimap block (at 1.0 zoom) %userprofile%\AppData\Local\Two Tribes\EDGE %userprofile%\Local Settings\Application Data\Two Tribes\EDGE If you'd like to alter settings, put those settings into the settings.ini file located at: The 'settings_template_do_not_modify.ini' file in \config lists all the possible settings. ![]() You've come to this place because you would like to change some settings. ![]() Settings_readme.txt Dear valued power-user, ini being titled settings_template_do_not_modify.ini and a readme settings_readme.txt, leftover from the Windows/Mac release. Check out if changes actually cause something to the game.
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